That is correct, the nightly builds are Windows-only.
There are a lot of platform-specific requirements, and we were spreading ourselves too thin trying to develop multiple new features on multiple platforms at once. There have never been many linux users, so it made sense to focus on Windows while we sort out more of the core feature set.
At some point Linux support will be caught back up.
I would like to do a MacOS version (in part because I spend a fair amount of time developing on mac myself). It is unfortunately not a high priority at the moment, so I can’t give any sort of ETA.
Hi, I came across your Twitter posts about Whitebox, and it looks really good. While looking at the vimeo videos I got recommended videos about "The Machinery" engine.
When purchasing Whitebox on itch.io, what exactly will I gain access to, and what type of license agreement is included?
The Machinery is unrelated to WhiteBox, other than that we have both presented at the Handmade Seattle conference.
You get access to Linux & Windows WhiteBox executables, plugins for a bunch of editors, and updates up to 1.X.
The license addresses the fact that this is not fully stable software, and that we’re not liable for its use. Commercial use is not restricted, although caution is recommended.
Oof, paying 70 bucks and only being able to type in C is a big drawback for me. I love C, but I'd mostly want to use this program for managing my C#, Lua and Python code while developing for certain game engines.
Looks like I'll have to wait a few years for further updates.
Fair enough if it doesn’t support your primary languages. C/C++ were the initial focus in part because they have the fewest tools for immediate feedback.
We’re currently working towards getting the timeline debugging working with arbitrary executables, so that part will be more widely applicable fairly soon.
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Hey, I noticed linux is not mentioned for the nightly versions.
Is it not supported for nightly?
That is correct, the nightly builds are Windows-only.
There are a lot of platform-specific requirements, and we were spreading ourselves too thin trying to develop multiple new features on multiple platforms at once. There have never been many linux users, so it made sense to focus on Windows while we sort out more of the core feature set.
At some point Linux support will be caught back up.
Saw this mentioned in a BSC (Better Software Conference) talk. Any plans for a MacOS version?
I would like to do a MacOS version (in part because I spend a fair amount of time developing on mac myself). It is unfortunately not a high priority at the moment, so I can’t give any sort of ETA.
Hi, I came across your Twitter posts about Whitebox, and it looks really good. While looking at the vimeo videos I got recommended videos about "The Machinery" engine.
When purchasing Whitebox on itch.io, what exactly will I gain access to, and what type of license agreement is included?
Hey pfech, thanks for taking a look at WhiteBox.
The Machinery is unrelated to WhiteBox, other than that we have both presented at the Handmade Seattle conference.
You get access to Linux & Windows WhiteBox executables, plugins for a bunch of editors, and updates up to 1.X.
The license addresses the fact that this is not fully stable software, and that we’re not liable for its use. Commercial use is not restricted, although caution is recommended.
Let me know if you need any more details. Andrew
Oof, paying 70 bucks and only being able to type in C is a big drawback for me. I love C, but I'd mostly want to use this program for managing my C#, Lua and Python code while developing for certain game engines.
Looks like I'll have to wait a few years for further updates.
Thanks for the interest.
Fair enough if it doesn’t support your primary languages. C/C++ were the initial focus in part because they have the fewest tools for immediate feedback.
We’re currently working towards getting the timeline debugging working with arbitrary executables, so that part will be more widely applicable fairly soon.